Monster with lazereyez!
Ugh, I am so bad at colouring greyscale paintings it’s ridiculous. If I could be arsed I’d go back over this in Painter and completely repaint the background, then paint all the highlights properly. I don’t mind how the low contrast areas turned out (legs and arms), and I’m pretty happy with the wonky lazer beams shooting from its eyes (I don’t think there’s any way they could be better, really – except for adding lens flares maybe), but the head region is a bit fail, and the background needs to be a different colour so the figure pops.
Yeaaaa… Those are some nice legs and arms. Look at that sheen.
And with that I opened up Painter and did a quick overpaint. For reference, I also blueified (overlay brush mode) some areas that’d get bounce light from the background (top of the shellhat, shoulder, top of the leg etc). Gotta make sure your character is lit for its background! Although if this were a ~proper painting~ I’d do a lot more lighting tweaking on the character.
*pop*
In other news, I like the old lazereyes better… To think one of my final projects for uni had over 100 layers, and now I pretty much work flattened.
Gone are the days when I dedicated a layer to highlights and a layer to shadowing for each part of an image.
You get a much nicer effect from dodge and overlay if you paint directly on using these as brush modes instead of layer modes, but I will occasionally use a multiply layer for a shadow, mainly if it’s a silhouette cast on the ground/another surface.



