Archive for January, 2010

The mechanic

A scantily clad one at that. Not the most functional of outfits, but well aerated!

Anyway, I wanted to run with the backlighting look of last night’s sketch. It seems like a good initiative to do a study and then apply it to a completely fabricated scene. I know the lighting’s flawed in parts but the image has a sort of graphic novel feel to it.

20100129-WomanWithRobot

29

01 2010

Emily Haines portrait

Something pretty non-exhaustive this evening – A lighting study of Emily Haines from Metric.

20100129EmilyHaines

29

01 2010

Vue De Monde

While in Melbourne I was treated to a meal at Vue De Monde courtesy of a generous soul I did some design work for last year. It’s a very fancy French restaurant. So fancy that I needed to adapt my eating habits. Instead of mashing food into my face with a spade I had to use cutlery. Furthermore, I cut my food into little pieces. I did consider eating the smoked Kingfish fillet (my main) in one mouthful, then standing on the table and proclaiming myself “the winner”, but thought I’d save that initiative for when I remember to bring a megaphone.

Eating/rambling aside, this is a colour study referencing my Vue De Monde photos. I might actually refine it a little and get it printed… I like it. It’s efficient.

20100124ChefGarnish

24

01 2010

All your base are belong to SB

Jack mentioned my Florence Welch portrait reminded him of the infamous All Your Base image, so I thought I’d do a tribute sketch. For great justice.

20100123AllYourBase

In other news, I got back from Melbourne on Monday. Read the rest of this entry →

23

01 2010

Zombieland – see it

I’m over in Melbourne at the moment, and I scored a new plane on the flight over (Qantas) with ample entertainment options! Despite having access to Inglorious Basterds and Where The Wild Things Are, both of which I’ve been meaning to see, I was strangely drawn to Zombieland.

Turns out I got more than I bargained for as I was struggling not to audibly laugh for most of the movie. The dialogue and situations were pretty hilarious at times, and I was consistently smiling throughout. Plus it has Bill Murray in an amusing role as himself. Read the rest of this entry →

06

01 2010

Hottest 100 of 2009

I was deciding on my vote for the Triple J Hottest 100 of 2009, and after watching the clip for Drumming Song I thought a portrait sketch of Florence Welch would aptly tie in with a Hottest 100 blog post. After all, she is quite the hot sauce, with flame red locks to match.

20100105-FlorenceWelch2

Read the rest of this entry →

05

01 2010

The lectern

Read the truths of a false reality.

20100104-TheLectern

04

01 2010

3D-appropriate proportions: concept art take 2

Took another stab at really exaggerating  proportions as described in my previous Torchlight post.

I think this monster would read well in 3D.

20100103CrustaceanMonster

03

01 2010

Torchlight

My Steam friends have probably noticed I recently purchased Torchlight

For $5 I thought I would’ve finished it by now but it just keeps going and going. I originally wanted to complete it just so I could do a blog post saying I’d “finished WoW, but not really”.

It does seem really well made from a player’s point of view though. It’s Diablo with all the niggly, annoying things fixed, and a handful of extra features for good measure. It gets old kinda quickly, but I’ve kept playing thinking I must be just about to finish it for the past 10 odd hours of gameplay. Now I’m not so sure.

Anyway, the art is really nice and I’m taking mental notes. I love their multi-tiered environments and their characters and monsters translate really well at the smallish scale.

Their monsters are all simple, blocky shapes, with massive hands and feet, and tiny limbs. Very stylised, but they looks great in 3D and are easily identified.

I thought I’d do a robot of my own. It’s still pretty realistically proportioned – I did it before looking at the Torchlight concept art, but I’ll take another stab at Torchlight-influenced proportions tomorrow and get closer to the mark.

20100102Robot

03

01 2010

The year that was 2009

I noticed Nick’s done a retrospective. I thought I would, too, for the sake of having some sort of compiled record.

Career – Concept artist to freelance graphic designer/artist:

I quit Interzone Games in March, after over 2 years there as a concept artist (with graphic design side duties), having worked on Interzone Futebol since its infancy. The only person left from the original ~14 working there when I was hired was Jack. At its peak Interzone was employing 100+ people over 4 locations. Perth was the main development studio. I don’t know if I’ll ever find a working environment that rivals the atmosphere of Interzone at its prime. It was such a great place to work.

IZcrew

Group photo from Fully Formal Friday. Read the rest of this entry →

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02

01 2010